Hall of Ways: Guardians of Passage, Stewards of the Flow
“Every road walked, every sky crossed, every tide ridden—flows through our flame.”
Overview
The Hall of Ways governs transportation, infrastructure, and transit systems across Ironspire and its connected territories. From cobbled lanes to skybound dirigibles, underground tramways to teleportation anchors, this Hall ensures the realm remains connected, efficient, and moving forward.
Part logistical force, part engineering guild, the Hall of Ways handles construction, repair, and routing of roads, bridges, tunnels, canals, and skyports. It also oversees transport permits, public transit systems, courier networks, and travel safety regulations. Whether you’re a merchant moving goods or a citizen commuting home, the Hall of Ways keeps the pulse of Ironspire beating.
Roles and Responsibilities
✦ Infrastructure & Maintenance
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Designs, constructs, and maintains roads, bridges, airship docks, and subterranean tramlines.
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Oversees structural upkeep of public walkways, transport hubs, and major trade routes.
✦ Transportation Networks
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Manages Ironspire’s public transit systems including steam trams, sky ferries, and riverboats.
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Issues licenses and permits for private, guild-affiliated, or commercial transport operations.
✦ Travel Safety & Coordination
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Works with the Hall of Cinders to monitor transit security and enforce smuggling laws.
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Coordinates with the Hall of Law on traffic regulation, port protocol, and safe travel mandates.
✦ Innovation in Movement
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Invests in research on magical gateways, teleportation anchors, and mechanical travel enhancements.
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Develops and maintains Ember Routes—ancient, magically protected roads still used for critical journeys.
Ranks and Titles
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Waykeeper General – Head of the Hall, seated on the Circle of Flame.
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Pathwright – Senior engineers and architects overseeing route planning and construction.
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Skywarden – Overseers of aerial travel and airship docks.
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Bridge Marshal – Supervisors of bridge and tunnel integrity across districts.
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Transit Steward – Day-to-day managers of public transport and travel stations.
Interhall Relations
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Hall of Stone & Steam – Joint projects on mechanical travel systems and structural design.
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Hall of Coin – Collaborates on tariffs, tolls, and transportation commerce.
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Hall of Cinders – Shared oversight of traffic policing, smuggling interdiction, and crisis response.
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Hall of Holdings – Close coordination on urban layout, zoning, and territorial expansion.
Lore & Culture
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Ironspire’s grand avenues are named after historic voyages or mythic trails, and the Hall preserves their legacy through carvings, archways, and embedded flame runes.
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A yearly event called the Pilgrimage of Roads celebrates the great pathways that brought Ironspire’s founders together.
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Some ancient routes under the city are forbidden or sealed off, rumored to house lost tech, monsters, or pathways to forgotten cities.
See also: Hall of Stone & Steam, Hall of Coin, Hall of Cinders, Ember Routes, Pilgrimage of Roads