The Bloodprice Guild
Assassins, Enforcers & Collectors of Dangerous Debt
“One deal. One bloodmark. One life.”
Quick Facts
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Known Headquarters: The Crimson Ledger Hall, Sablecross Quarter
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Power Tier: Moderate (Debt Enforcement & Bounty Regulation)
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Reach: Slums, debtor zones, bounty circuits, gladiator registries
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Defense: Branded enforcers, leash contracts, blood-bound tokens
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Influence: Controls bounty laws, debt recovery, and gladiatorial indenture systems
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Respect: Feared by debtors, relied on by courts, loathed by the Forged
Overview
Whispers speak of a guild that doesn’t exist. No public office. No posted jobs. No recruitment. But debts vanish, enemies disappear, and powerful figures go quiet after receiving a single silver coin marked with a red serpent.
The Bloodprice Guild operates entirely in shadow. They are enforcers of forbidden contracts, elite assassins with arcane enforcement clauses, and the final word in unpayable debt. Bound by blood, magic, and silence, every agent is oath-sealed and memory-bound. You don’t find them. They find you—if your name’s written in the wrong ink.
Their jobs are precise, personal, and irreversible. No collateral damage. No loose ends. No mercy. They do not kill for sport. They kill for balance.
Known Headquarters
Unknown. The closest anyone’s gotten is the Hollow Docks, where a satellite safehouse—unmarked and unguarded—may serve as a front. Others believe the guild moves between sanctums beneath Ironspire, protected by enchantments that erase memory and presence.
What’s whispered:
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They travel through forgotten aqueducts, using blood-bound runes to lock their paths
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Their true guildhall may lie beneath the old execution grounds, where silence hangs heavy
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All meetings occur at night, during moonfall hours—never during daylight
Identity & Philosophy
Every debt has a price. And every price must be paid.
The Bloodprice Guild doesn’t serve vengeance, only balance. Whether collecting unpaid soulbonds, terminating broken contracts, or enforcing the will of cursed relics, they do what the law cannot—or will not.
They are feared not because they are loud, but because they are inevitable. Once your blood is marked, the only escape is death. And not even that always works.
Roleplay Hooks
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You owe a debt you thought you’d escaped—until a marked coin finds your pillow
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You are offered a favor… in exchange for an unbreakable promise
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You hunt for a guild that can’t be traced—only sensed in your missing allies
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You broke a Bloodprice contract. You’ve already forgotten what it was.
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You were once a collector… but something went wrong, and now you’re on the list
Power Tier
Low (on paper) — Terrifying in practice
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Combat Reach: Highly specialized
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Reputation: Whispered fear
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Wealth: Non-public, artifact-heavy
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Legal Standing: Denied to exist by the Ember Court
No official records acknowledge the guild. No noble admits to using them. Yet they are known.
Rivalries & Tensions
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The Black Veil – Accuse Bloodprice of stealing clients and operating without “honest crime”
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The Veilwrights – Respectful competition; information wars over identity and infiltration
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The Coinclave – Use Bloodprice for enforcement but fear exposure
Leadership
“Whisper” – a name, a role, a rotating mantle. The current Whisper is unknown, genderless in rumor, and speaks only through intermediaries cloaked in silver-trimmed robes.
No one sees Whisper’s face. Some claim Whisper is a disembodied voice—others, a council of echoes. All that’s certain is that when Whisper names a target, no agent dares question it.
Known Practices & Traditions
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Bloodmarks – Silver coins engraved with the guild sigil and ritually infused with a drop of the target’s blood. These coins guide the collector to the marked soul, even across planes.
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Red Binding – A magical vow sealed by signing in one’s own blood. Breaking it results in memory loss, madness, or death.
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The Quiet Ledger – A sentient book of contracts that bleeds when updated. Agents consult it in private sanctums.
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The Masking Rite – All agents wear veils, hoods, or face-concealing glamours. Their true identities are magically sealed and even forgotten by themselves during missions.
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Null Tongue – A silent language of signs, breath patterns, and spell-aided gestures
Membership & Structure
Common Roles:
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Collectors – Enforcers and assassins who carry out contracts
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Chalicers – Negotiators who offer Bloodprice services, often glamoured and indistinct
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Binders – Arcane scribes who seal the contracts and prepare bloodmarks
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Echoes – Former collectors who now train others, rarely seen outside sanctum walls
Symbols & Style:
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Sigil: A serpent coiled around a dripping chalice, often worked into rings, brooches, or carved coins
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Style: Silks, veils, enchanted armor hidden beneath elegant robes, red-glow runes faintly pulsing at the wrist or neck
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Weaponry: Precision tools—stilettos, garrote wires, rune-etched darts, silent crossbows
Rumors & Whispers
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“There’s no first contract. There’s only the one that matters.”
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“Some say Bloodprice agents don’t die. They just vanish into their contracts.”
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“Every Sovereign has paid them—some just don’t know it.”
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“If you can remember meeting a Bloodprice agent… you didn’t.”