Ironhowl MC
RP Bylaws
The following bylaws exist strictly within the roleplay storyline of Ironhowl MC and reflect the in-character structure, culture, and expectations of the club.

RP Bylaws of the
Ironhowl MC
1. The Oath of the Howl
Every patched member swears loyalty to the club, to the Ember Dream, and to the fire that binds them. Betrayal is exile. Loyalty is survival.
2. The Trial of Fire
Prospects must undergo the Trial of Fire — a test of grit, honor, and unity. Trials may be symbolic, ritualistic, or combat-driven, as chosen by the officers.
3. Chain of Command
The President’s word is law. Officers enforce discipline. Challenges to authority must be made through sanctioned rites or council gatherings.
4. Code of the Road
When we ride, we ride as one. No member rides ahead of the Road Captain unless ordered. Guest clubs must show respect to Ironhowl’s lead while within our domain.
5. Club Marks and Colors
The kutte is sacred. Members shall not wear the club patch without earning it, nor allow it to be desecrated. Colors are not costume — they are earned blood and steel.
6. Circle of Blood
Disputes between brothers may be settled in the Circle of Blood — a private, ritualized combat overseen by the Cleric and Sergeant at Arms. Once resolved, no grudge may remain.
7. Protect the Flame
Whether symbolic or real, the Flame is central to our lore. Members must never act in defiance of its legacy. Those chosen by the Flame are sacred.
8. The Silent Howl
Matters discussed in the inner chambers of Ironhowl do not leave the club. Secrets are how we survive. The Silent Howl is not to be broken.
9. Guests and Outsiders
Visitors may be welcomed to the compound, but must be escorted by a member. No outsider shall enter the inner hall uninvited. Disrespect is met with steel.
10. The Ash Oath
Upon death or disappearance of a member, the club performs the Ash Oath — a rite of remembrance and vow of vengeance, if needed. No member fades alone.
These RP-flavored bylaws are meant to deepen immersion and club identity within the world of The Ember Dream. For official SL rules and club policies, refer to the out-of-character documents maintained by club leadership.

Ancient Origins
Before engines, there was fire.
Ironhowl began as a brotherhood of guardians tied to ancient flame rites and prophetic duties. In the old world, they were wolf-called warriors bound to protect sacred knowledge. Their evolution into a modern MC did not erase their purpose — it reforged it.
A Legacy of Betrayal
Keepers of the Sacred Flame, Ironhowl is haunted by a secret: one of their own once betrayed a beloved member to the Crucible, setting off a chain of events that would change the world.
This truth remains buried, its revelation yet to come in the unfolding story of The Ember Dream.
Ironhowl MC stands at the crossroads of reality and legend. On the streets of Second Life and in the pages of prophecy, the Howl endures.

Address
40 Howlers Cut
City of Ironspire
The Ember Realm
Second Life
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