The Auric Remedy
Physicians, Midwives, Alchemists & Arcane Healers
“Life is sacred, and pain speaks.”
Quick Facts
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Known Headquarters: The Golden Bough Conservatory, Gildhollow District
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Power Tier: Moderate (Medical & Alchemical Authority)
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Reach: Clinics, apothecaries, alchemical labs, battlefield triage sites
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Defense: Healing wards, defensive tonics, controlled golems
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Influence: Oversees public health, medicinal research, and regulated potioncraft
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Respect: Universally respected in times of illness, mistrusted by some traditionalists
Overview
The Auric Remedy is the beating heart of Ironspire’s health and healing. More than a guild—it is a sanctuary of science, magic, and unwavering compassion. Its members mend broken bones, brew rare potions, pull the dying back from death’s grasp, and confront afflictions not even the gods dare name.
Unlike the firebrands of war or the cold tacticians of finance, the Auric do not seek conquest. They seek balance. To them, every pulse carries purpose, and every illness is a cipher waiting to be read.
Yet beneath their gentle hands and golden robes lies a powerful truth: to preserve life is to wield power. And power, even in healing, has its politics.
Headquarters
Goldenbloom Spire, Aetherhearth Row – This towering sanctuary of stained-glass light and honey-gold marble rises above Ironspire like a sunlit promise. Within its halls, aromatic steam hisses from alchemical chambers, rune-lit surgical theaters pulse with soft magic, and birthing rooms echo with lullabies woven from spell and song.
The Spire is divided into wings for physical medicine, magical restoration, herbal alchemy, and spiritual trauma. In the deepest vault lies the Vault of the Lifekissed, where relics of healing gods and miracle cases are stored under strict guard.
Identity & Philosophy
To the Auric Remedy, life itself is the first and final oath. They believe healing is not just a skill, but a sacred calling. Whether using scalpel or salve, incantation or touch, members of the Remedy treat each patient not as a problem to fix, but a soul to honor.
Their approach merges the arcane and the anatomical. They value precision and empathy in equal measure, and many consider their guild to be a balance between art, science, and spiritual trust.
The Remedy teaches that healing is never just for the body—it must reach the heart, the mind, and even the soul.
Roleplay Hooks
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Study under a seasoned Auric to learn healing arts, potions, or trauma care
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Face ethical dilemmas—heal a known criminal, or let them die? Save one life, or many?
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Uncover forbidden healing lore in the Vault of the Lifekissed
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Run a field clinic in wartorn districts, where triage decisions have deadly stakes
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Brew rare tonics and compete in medical challenges against rival guilds
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Treat magical afflictions that defy known cures… or hint at hidden curses
Power Tier
Moderate
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Cultural Trust: High
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Magical Power: Moderate to High
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Political Clout: Growing (via noble reliance)
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Economic Leverage: Subtle, but rising through private practice and elite contracts
The Auric rarely raise their voices—but when they do, entire districts listen. No lord or merchant wants to offend the only guild that knows how to reset a broken spine or reverse hexrot poisoning.
Rivalries & Tensions
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The Spiral Archive, due to conflicting methods (science vs. secret sorcery)
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The Arcforge Order, whose unstable inventions often result in injury
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The Coinclave, over access to affordable care vs. profit margins
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Some friction with The Veilwrights, who see secrets where the Auric seek solutions
Despite their calm exterior, the Remedy fights fiercely for control over who decides what qualifies as “healing” and who deserves to receive it.
Leadership
High Healer Serenne Vale, also known as “The Goldleaf” – A serene figure with skin kissed by luminescent freckles and eyes like candlelight reflected in honey. Serenne speaks rarely, but when she does, her words soften rooms and still arguments.
Trained in ancient rootlore and celestial diagnosis, she combines elven herbal traditions with urban magic. She once resurrected a child after ten days of death—but will not speak of how.
Her inner circle, The Lifekindred, includes specialists in plaguecraft, birthmagic, woundweaving, and ghost-purging.
Known Practices & Rites
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Pulseweaving – Healing that blends heartbeat-aligned incantations with touch and focused breath
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Golden Drafts – A rare line of elixirs brewed during lunar convergences, capable of mending memory loss or deep curses
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Rootrest – A ritual where patient and healer drink the same herbal infusion, linking their life forces during treatment
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Soul-Scent Trials – Diagnosis by scent and aura, used especially for detecting curses or emotional trauma
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Auric Binding – A last-resort rite to anchor a soul to the body until help arrives—at great cost to the healer
Membership & Structure
Common Ranks:
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Initiates (apprentices and students)
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Greenhands (licensed but early-career healers)
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Remedy-Kin (field medics, midwives, wound mages)
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Heartwards (senior healers, department heads)
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The Lifekindred (High Healer’s inner circle)
Attire & Symbols:
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Robes in white, gold, and sage green
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The guild’s sigil: a golden dragon coiled around a sacred healing tree, tail wrapped in an infinity loop—representing life’s continuity and ancient protection
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Tools often include wands, curved silver scalpels, crystal-tipped syringes, and runebound poultice packs
Rumors & Whispers
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“The Goldleaf hasn’t aged in decades. Her heart stopped once—maybe it never started again.”
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“A healer was exiled for curing a noble who paid to stay sick. The Remedy doesn’t forget betrayal.”
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“They say one Auric ward holds a patient no one is allowed to see—not even the Guildmaster.”