Hall of Arms

The Hall of Arms: Wardens of Embersteel

“By land, sea, or sky, the flame shall not falter.”


Overview

The Hall of Arms is the martial arm of the Ember Court, charged with defending the realm, training its legions, and enforcing order beyond the city walls. It maintains a vast infrastructure of military academies, skyports, naval docks, and barracks, forming the backbone of Ironspire’s might across land, sea, and air.


Domains of Defense

✦ The Ironbound Legions (Land)

Ironspire’s elite ground forces, renowned for discipline and resilience. They wear embersteel plate and wield weapons infused with ember-forged sigils. Organized into:

  • Stonewatch: Guards of the inner city and royal grounds
  • Ashmarchers: Mobile forces stationed in border towns
  • Pyreborn: Flame-marked elite used only in times of dire threat

✦ The Ember Fleet (Sea)

A collection of ironclad warships, flame-prowed triremes, and corsair-hunters that patrol the realm’s rivers and seas. Known vessels include:

  • The Sovereign’s Roar – Flagship of the Ember Fleet
  • Ashwake – A silent vessel used for black ops
  • Cindershield – Merchant escort and coastal defense ship

✦ The Skyriders (Air)

Aerial defense division operating steam-winged skyships, emberballoons, and glideborne drakes. Often deployed in:

  • Stormtrails – Reconnaissance and interception routes
  • Emberdrop Battalions – Aerial units trained for air-to-ground deployment
  • Skyward Keepers – Guardians of high-altitude outposts

Training & Structure

The Hall maintains multiple martial academies:

  • The Pyrespire Academy – Trains officers, tacticians, and commanders
  • Ashfield Grounds – Basic training and Embersteel forging
  • The Aether Tower – Specializes in sky combat and skyrider navigation

Titles & Ranks

  • Warden General – Commands the Hall of Arms and holds a seat in the Circle of Flame
  • Commander of Flame – Leads the Ironbound Legions
  • Fleetmaster of Ash – Admiral of the Ember Fleet
  • Skymarshal – Oversees the Skyriders
  • Flamecaptains – Unit leaders across all branches
  • Ashblades – Honorary title for decorated veterans

Ties to Other Halls

  • Hall of Cinders – Coordinates with espionage for covert operations
  • Hall of Law – Supports legal enforcement with martial presence
  • Hall of Coin – Receives funding and resources
  • Hall of Holdings – Secures property during war or rebellion
  • Hall of the Sacred Ember – Provides blessings and rites for fallen soldiers

Lore & Legacy

  • The first Warden General was a dragon-blooded warlord who forged the Embersteel Oathblade, now held in the Hall’s vault.
  • Ancient legends say that fallen Flamecaptains rise again if their death would doom the realm.
  • The Hall’s battle standard, the Crimson Pyre, is only raised in absolute war.

See also: Ironbound Legions, Ember Fleet, Skyriders, Embersteel Weapons, Pyrespire Academy, Circle of Flame.

 

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